Matrix3D.RotateAt(Quaternion, Point3D) Methode

Definitie

Hiermee roteert u dit Matrix3D over de opgegeven Point3Dwaarde.

public:
 void RotateAt(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAt(System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAt : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit
Public Sub RotateAt (quaternion As Quaternion, center As Point3D)

Parameters

quaternion
Quaternion

Quaternion dat de draaiing vertegenwoordigt.

center
Point3D

Centreren Point3D waarover u wilt draaien.

Van toepassing op