AdvSimd.Arm64.Load3xVector128 Methode
Definitie
Belangrijk
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Overloads
| Name | Description |
|---|---|
| Load3xVector128(UInt16*) |
A64: LD1 { Vn.8H, Vn+1.8H, Vn+2.8H }, [Xn] |
| Load3xVector128(Single*) |
A64: LD1 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn] |
| Load3xVector128(UInt64*) |
A64: LD1 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn] |
| Load3xVector128(SByte*) |
A64: LD1 { Vn.16B, Vn+1.16B, Vn+2.16B }, [Xn] |
| Load3xVector128(UInt32*) |
A64: LD1 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn] |
| Load3xVector128(Int32*) |
A64: LD1 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn] |
| Load3xVector128(Int16*) |
A64: LD1 { Vn.8H, Vn+1.8H, Vn+2.8H }, [Xn] |
| Load3xVector128(Double*) |
A64: LD1 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn] |
| Load3xVector128(Int64*) |
A64: LD1 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn] |
| Load3xVector128(Byte*) |
A64: LD1 { Vn.16B, Vn+1.16B, Vn+2.16B }, [Xn] |
Load3xVector128(UInt16*)
A64: LD1 { Vn.8H, Vn+1.8H, Vn+2.8H }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> Load3xVector128(System::UInt16* address);
public static(System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2, System.Runtime.Intrinsics.Vector128<ushort> Value3) Load3xVector128(ushort* address);
static member Load3xVector128 : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>>
Parameters
- address
- UInt16*
Retouren
Van toepassing op
Load3xVector128(Single*)
A64: LD1 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> Load3xVector128(float* address);
public static(System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2, System.Runtime.Intrinsics.Vector128<float> Value3) Load3xVector128(float* address);
static member Load3xVector128 : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>>
Parameters
- address
- Single*
Retouren
Van toepassing op
Load3xVector128(UInt64*)
A64: LD1 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> Load3xVector128(System::UInt64* address);
public static(System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2, System.Runtime.Intrinsics.Vector128<ulong> Value3) Load3xVector128(ulong* address);
static member Load3xVector128 : nativeptr<uint64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>>
Parameters
- address
- UInt64*
Retouren
Van toepassing op
Load3xVector128(SByte*)
A64: LD1 { Vn.16B, Vn+1.16B, Vn+2.16B }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> Load3xVector128(System::SByte* address);
public static(System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2, System.Runtime.Intrinsics.Vector128<sbyte> Value3) Load3xVector128(sbyte* address);
static member Load3xVector128 : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>>
Parameters
- address
- SByte*
Retouren
Van toepassing op
Load3xVector128(UInt32*)
A64: LD1 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> Load3xVector128(System::UInt32* address);
public static(System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2, System.Runtime.Intrinsics.Vector128<uint> Value3) Load3xVector128(uint* address);
static member Load3xVector128 : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>>
Parameters
- address
- UInt32*
Retouren
Van toepassing op
Load3xVector128(Int32*)
A64: LD1 { Vn.4S, Vn+1.4S, Vn+2.4S }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> Load3xVector128(int* address);
public static(System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2, System.Runtime.Intrinsics.Vector128<int> Value3) Load3xVector128(int* address);
static member Load3xVector128 : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>>
Parameters
- address
- Int32*
Retouren
Van toepassing op
Load3xVector128(Int16*)
A64: LD1 { Vn.8H, Vn+1.8H, Vn+2.8H }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> Load3xVector128(short* address);
public static(System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2, System.Runtime.Intrinsics.Vector128<short> Value3) Load3xVector128(short* address);
static member Load3xVector128 : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>>
Parameters
- address
- Int16*
Retouren
Van toepassing op
Load3xVector128(Double*)
A64: LD1 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> Load3xVector128(double* address);
public static(System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2, System.Runtime.Intrinsics.Vector128<double> Value3) Load3xVector128(double* address);
static member Load3xVector128 : nativeptr<double> -> ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>>
Parameters
- address
- Double*
Retouren
Van toepassing op
Load3xVector128(Int64*)
A64: LD1 { Vn.2D, Vn+1.2D, Vn+2.2D }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> Load3xVector128(long* address);
public static(System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2, System.Runtime.Intrinsics.Vector128<long> Value3) Load3xVector128(long* address);
static member Load3xVector128 : nativeptr<int64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>>
Parameters
- address
- Int64*
Retouren
Van toepassing op
Load3xVector128(Byte*)
A64: LD1 { Vn.16B, Vn+1.16B, Vn+2.16B }, [Xn]
public:
static ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> Load3xVector128(System::Byte* address);
public static(System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2, System.Runtime.Intrinsics.Vector128<byte> Value3) Load3xVector128(byte* address);
static member Load3xVector128 : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>>
Parameters
- address
- Byte*