IGKMatchDelegate Interface

Definitie

Deze interface vertegenwoordigt het Objective-C-protocol GKMatchDelegate.

[Foundation.Protocol(Name="GKMatchDelegate", WrapperType=typeof(GameKit.GKMatchDelegateWrapper))]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DataReceived", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSData), typeof(System.String) }, Selector="match:didReceiveData:fromPlayer:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="StateChanged", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(System.String), typeof(GameKit.GKPlayerConnectionState) }, Selector="match:player:didChangeState:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="Failed", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSError) }, Selector="match:didFailWithError:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="ShouldReinvitePlayer", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(System.String) }, ReturnType=typeof(System.Boolean), Selector="match:shouldReinvitePlayer:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DataReceivedFromPlayer", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSData), typeof(GameKit.GKPlayer) }, Selector="match:didReceiveData:fromRemotePlayer:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="StateChangedForPlayer", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(GameKit.GKPlayer), typeof(GameKit.GKPlayerConnectionState) }, Selector="match:player:didChangeConnectionState:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="ShouldReinviteDisconnectedPlayer", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(GameKit.GKPlayer) }, ReturnType=typeof(System.Boolean), Selector="match:shouldReinviteDisconnectedPlayer:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DataReceivedForRecipient", ParameterByRef=new System.Boolean[] { false, false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSData), typeof(GameKit.GKPlayer), typeof(GameKit.GKPlayer) }, Selector="match:didReceiveData:forRecipient:fromRemotePlayer:")]
public interface IGKMatchDelegate : IDisposable, ObjCRuntime.INativeObject
[Foundation.Protocol(Name="GKMatchDelegate", WrapperType=typeof(GameKit.GKMatchDelegateWrapper))]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="Failed", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSError) }, Selector="match:didFailWithError:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DataReceivedFromPlayer", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSData), typeof(GameKit.GKPlayer) }, Selector="match:didReceiveData:fromRemotePlayer:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="StateChangedForPlayer", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(GameKit.GKPlayer), typeof(GameKit.GKPlayerConnectionState) }, Selector="match:player:didChangeConnectionState:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="ShouldReinviteDisconnectedPlayer", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(GameKit.GKPlayer) }, ReturnType=typeof(System.Boolean), Selector="match:shouldReinviteDisconnectedPlayer:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DataReceivedForRecipient", ParameterByRef=new System.Boolean[] { false, false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSData), typeof(GameKit.GKPlayer), typeof(GameKit.GKPlayer) }, Selector="match:didReceiveData:forRecipient:fromRemotePlayer:")]
public interface IGKMatchDelegate : IDisposable, ObjCRuntime.INativeObject
[<Foundation.Protocol(Name="GKMatchDelegate", WrapperType=typeof(GameKit.GKMatchDelegateWrapper))>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DataReceived", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSData), typeof(System.String) }, Selector="match:didReceiveData:fromPlayer:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="StateChanged", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(System.String), typeof(GameKit.GKPlayerConnectionState) }, Selector="match:player:didChangeState:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="Failed", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSError) }, Selector="match:didFailWithError:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="ShouldReinvitePlayer", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(System.String) }, ReturnType=typeof(System.Boolean), Selector="match:shouldReinvitePlayer:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DataReceivedFromPlayer", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSData), typeof(GameKit.GKPlayer) }, Selector="match:didReceiveData:fromRemotePlayer:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="StateChangedForPlayer", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(GameKit.GKPlayer), typeof(GameKit.GKPlayerConnectionState) }, Selector="match:player:didChangeConnectionState:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="ShouldReinviteDisconnectedPlayer", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(GameKit.GKPlayer) }, ReturnType=typeof(System.Boolean), Selector="match:shouldReinviteDisconnectedPlayer:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DataReceivedForRecipient", ParameterByRef=new System.Boolean[] { false, false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSData), typeof(GameKit.GKPlayer), typeof(GameKit.GKPlayer) }, Selector="match:didReceiveData:forRecipient:fromRemotePlayer:")>]
type IGKMatchDelegate = interface
    interface INativeObject
    interface IDisposable
[<Foundation.Protocol(Name="GKMatchDelegate", WrapperType=typeof(GameKit.GKMatchDelegateWrapper))>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="Failed", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSError) }, Selector="match:didFailWithError:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DataReceivedFromPlayer", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSData), typeof(GameKit.GKPlayer) }, Selector="match:didReceiveData:fromRemotePlayer:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="StateChangedForPlayer", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(GameKit.GKPlayer), typeof(GameKit.GKPlayerConnectionState) }, Selector="match:player:didChangeConnectionState:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="ShouldReinviteDisconnectedPlayer", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(GameKit.GKPlayer) }, ReturnType=typeof(System.Boolean), Selector="match:shouldReinviteDisconnectedPlayer:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DataReceivedForRecipient", ParameterByRef=new System.Boolean[] { false, false, false, false }, ParameterType=new System.Type[] { typeof(GameKit.GKMatch), typeof(Foundation.NSData), typeof(GameKit.GKPlayer), typeof(GameKit.GKPlayer) }, Selector="match:didReceiveData:forRecipient:fromRemotePlayer:")>]
type IGKMatchDelegate = interface
    interface INativeObject
    interface IDisposable
Afgeleid
Kenmerken
Implementeringen

Opmerkingen

Een klasse die deze interface (en subklassen NSObject) implementeert, wordt geƫxporteerd naar Objective-C als het implementeren van het Objective-C protocol dat deze interface vertegenwoordigt.

Een klasse kan ook leden van deze interface implementeren om leden uit het protocol te implementeren.

Eigenschappen

Name Description
Handle

Handle (pointer) naar de onbeheerde objectweergave.

(Overgenomen van INativeObject)

Methoden

Name Description
DataReceived(GKMatch, NSData, String)

Ontwikkelaars mogen deze afgeschafte methode niet gebruiken. Ontwikkelaars moeten in plaats daarvan 'DataReceivedFromPlayer (GKMatch,NSData,GKPlayer)' gebruiken.

DataReceivedForRecipient(GKMatch, NSData, GKPlayer, GKPlayer)

Methode die wordt aangeroepen wanneer de recipient gegevens van een andere playerontvangt.

DataReceivedFromPlayer(GKMatch, NSData, GKPlayer)

Methode die wordt aangeroepen wanneer gegevens worden ontvangen van een speler.

Failed(GKMatch, NSError)

Methode die wordt aangeroepen wanneer een wedstrijd geen verbinding kan maken met een van de spelers.

ShouldReinviteDisconnectedPlayer(GKMatch, GKPlayer)

Methode die wordt aangeroepen wanneer een speler wordt losgekoppeld van een wedstrijd met twee spelers.

ShouldReinvitePlayer(GKMatch, String)

Deze interface vertegenwoordigt het Objective-C-protocol GKMatchDelegate.

StateChanged(GKMatch, String, GKPlayerConnectionState)

Deze interface vertegenwoordigt het Objective-C-protocol GKMatchDelegate.

StateChangedForPlayer(GKMatch, GKPlayer, GKPlayerConnectionState)

Methode die wordt aangeroepen wanneer de verbindingsstatus van een speler verandert.

Extensiemethoden

Name Description
DataReceived(IGKMatchDelegate, GKMatch, NSData, String)

Ontwikkelaars mogen deze afgeschafte methode niet gebruiken. Ontwikkelaars moeten in plaats daarvan 'DataReceivedFromPlayer (GKMatch,NSData,GKPlayer)' gebruiken.

DataReceivedForRecipient(IGKMatchDelegate, GKMatch, NSData, GKPlayer, GKPlayer)

Methode die wordt aangeroepen wanneer de recipient gegevens van een andere playerontvangt.

DataReceivedFromPlayer(IGKMatchDelegate, GKMatch, NSData, GKPlayer)

Methode die wordt aangeroepen wanneer gegevens worden ontvangen van een speler.

Failed(IGKMatchDelegate, GKMatch, NSError)

Methode die wordt aangeroepen wanneer een wedstrijd geen verbinding kan maken met een van de spelers.

GetHandle(INativeObject)

Deze interface vertegenwoordigt het Objective-C-protocol GKMatchDelegate.

GetNonNullHandle(INativeObject, String)

Deze interface vertegenwoordigt het Objective-C-protocol GKMatchDelegate.

ShouldReinviteDisconnectedPlayer(IGKMatchDelegate, GKMatch, GKPlayer)

Methode die wordt aangeroepen wanneer een speler wordt losgekoppeld van een wedstrijd met twee spelers.

ShouldReinvitePlayer(IGKMatchDelegate, GKMatch, String)

Deze interface vertegenwoordigt het Objective-C-protocol GKMatchDelegate.

StateChanged(IGKMatchDelegate, GKMatch, String, GKPlayerConnectionState)

Deze interface vertegenwoordigt het Objective-C-protocol GKMatchDelegate.

StateChangedForPlayer(IGKMatchDelegate, GKMatch, GKPlayer, GKPlayerConnectionState)

Methode die wordt aangeroepen wanneer de verbindingsstatus van een speler verandert.

Van toepassing op