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Represents a rule that is called when a model element that is assigned to a specific role changes position in the model.
The RolePlayerPositionChangeRule type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
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RolePlayerPositionChangeRule |
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Methods
| Name | Description | |
|---|---|---|
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CompareTo | Overloaded. |
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Equals | Overloaded. |
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Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Gets the hash code for the rule. (Inherited from Rule.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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RolePlayerPositionChanged | |
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ToString | Returns a String that represents the current Object. (Inherited from Object.) |
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Properties
| Name | Description | |
|---|---|---|
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FireBefore | Gets the rule and verifies whether it should raise before the change occurs. (Inherited from Rule.) |
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FireImmediately | Gets the rule and verifies whether it should raise immediately. (Inherited from Rule.) |
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FireOnLocalCommit | Gets the rule and verifies whether it should raise when the current transaction commits. (Inherited from Rule.) |
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FireOnTopLevelCommit | Gets the rule and verifies whether it should raise when the top level transaction commits. (Inherited from Rule.) |
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FireTime | Gets or sets when the rule should raise. (Inherited from Rule.) |
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IsEnabled | Gets or sets whether the rule is enabled. (Inherited from Rule.) |
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Priority | Gets the priority that is assigned to the rule. (Inherited from Rule.) |
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