EventManagerDirectory Members

Include Protected Members
Include Inherited Members

Enables you to add or remove custom code to run when an event is raised.

The EventManagerDirectory type exposes the following members.

Constructors

  Name Description
Public method EventManagerDirectory Initializes a new instance of the EventManagerDirectory class.

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Methods

  Name Description
Public method Equals Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected method Finalize Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method ToString Returns a String that represents the current Object. (Inherited from Object.)

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Properties

  Name Description
Public property ElementAdded Gets the event manager directory and enables you to add or remove custom code to run when elements are added.
Public property ElementDeleted Gets the event manager directory and enables you to add or remove custom code to run when elements are deleted.
Public property ElementEventsBegun Gets the event manager directory and enables you to add or remove custom code to run before events for elements are raised.
Public property ElementEventsEnded Gets the event manager directory and enables you to add or remove custom code to run after elements for events that are raised.
Public property ElementMoved Gets the event manager directory and enables you to add or remove custom code to run when elements are moved.
Public property ElementPropertyChanged Gets the event manager directory and enables you to add or remove custom code to run when the value of a property on an element changes.
Public property RolePlayerChanged Gets the event manager directory and enables you to add or remove custom code to run when elements that are role players are changed.
Public property RolePlayerOrderChanged Gets the event manager directory and enables you to add or remove custom code to run when elements that are role players are in a different order.
Public property TransactionBeginning Gets the event manager directory and enables you to add or remove custom code to run when a transaction is starting.
Public property TransactionCommitted Gets the event manager directory and enables you to add or remove custom code to run when a transaction is committed.
Public property TransactionRolledBack Gets the event manager directory and enables you to add or remove custom code to run when a transaction is rolled back.

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Events

  Name Description
Public event DeserializationBeginning Gets the event manager directory and enables you to add or remove custom code to run when deserializing a model starts.
Public event DeserializationEnding Gets the event manager directory and enables you to add or remove custom code to run when deserializing a model is ending.

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See Also

Reference

EventManagerDirectory Class

Microsoft.VisualStudio.Modeling Namespace