Point4D.Multiply(Point4D, Matrix3D) Operator

定義

指定したPoint4D構造体によって、指定したMatrix3D構造体を変換します。

public:
 static System::Windows::Media::Media3D::Point4D operator *(System::Windows::Media::Media3D::Point4D point, System::Windows::Media::Media3D::Matrix3D matrix);
public static System.Windows.Media.Media3D.Point4D operator *(System.Windows.Media.Media3D.Point4D point, System.Windows.Media.Media3D.Matrix3D matrix);
static member ( * ) : System.Windows.Media.Media3D.Point4D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.Point4D
Public Shared Operator * (point As Point4D, matrix As Matrix3D) As Point4D

パラメーター

point
Point4D

変換する Point4D 構造体。

matrix
Matrix3D

変換 Matrix3D 構造体。

返品

pointmatrixを変換した結果を返します。

次の例は、オーバーロードされた乗算演算子を使用して、Point4D構造体によってMatrix3D構造体を変換する方法を示しています。

// Multiplies a Point4D by a Matrix.  
// Returns a Point4D.

Point4D point1 = new Point4D(10, 5, 1, 4);
Point4D pointResult = new Point4D();
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);

pointResult = point1 * matrix1;
// pointResult is equal to (250, 270, 290, 4)

// Displaying Results
resultType = "Point4D";
syntaxString = "pointResult = point1 * matrix1;";
operationString = "Multiplying a Point4D by a Matrix3D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Multiplies a Point4D by a Matrix.  
' Returns a Point4D.

Dim point1 As New Point4D(10, 5, 1, 4)
Dim pointResult As New Point4D()
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)

pointResult = point1 * matrix1
' pointResult is equal to (250, 270, 290, 4)

' Displaying Results
resultType = "Point4D"
syntaxString = "pointResult = point1 * matrix1"
operationString = "Multiplying a Point4D by a Matrix3D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

適用対象

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