Point3D.Subtraction Operator

定義

Point3D構造体からVector3D構造体またはPoint3D構造体を減算します。

オーバーロード

名前 説明
Subtraction(Point3D, Point3D)

Point3D構造体からPoint3D構造体を減算し、結果をVector3D構造体として返します。

Subtraction(Point3D, Vector3D)

Vector3D構造体からPoint3D構造体を減算し、結果をPoint3D構造体として返します。

Subtraction(Point3D, Point3D)

Point3D構造体からPoint3D構造体を減算し、結果をVector3D構造体として返します。

public:
 static System::Windows::Media::Media3D::Vector3D operator -(System::Windows::Media::Media3D::Point3D point1, System::Windows::Media::Media3D::Point3D point2);
public static System.Windows.Media.Media3D.Vector3D operator -(System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2);
static member ( - ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator - (point1 As Point3D, point2 As Point3D) As Vector3D

パラメーター

point1
Point3D

減算を実行する Point3D 構造体。

point2
Point3D

Point3Dから減算するpoint1構造体。

返品

Vector3Dpoint1の違いを表すpoint2構造体。

次の例は、オーバーロードされた減算演算子を使用して、Point3D構造体からPoint3D構造体を減算する方法を示しています。

// Subtracts a Point3D from a Point3D using the overloaded - operator.
// Returns a Vector3D.

Point3D point1 = new Point3D(10, 5, 1);
Point3D point2 = new Point3D(15, 40, 60);
Vector3D vectorResult = new Vector3D();

vectorResult = point1 - point2;
// vectorResult is equal to (-5, -35, -59)

// Displaying Results
syntaxString = " vectorResult = point1 - point2;";
resultType = "Vector3D";
operationString = "Subtracting a Point3D from a Point3D";
ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Point3D from a Point3D using the overloaded - operator.
' Returns a Vector3D.

Dim point1 As New Point3D(10, 5, 1)
Dim point2 As New Point3D(15, 40, 60)
Dim vectorResult As New Vector3D()

vectorResult = point1 - point2
' vectorResult is equal to (-5, -35, -59)

' Displaying Results
syntaxString = " vectorResult = point1 - point2"
resultType = "Vector3D"
operationString = "Subtracting a Point3D from a Point3D"
ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString)

こちらもご覧ください

適用対象

Subtraction(Point3D, Vector3D)

Vector3D構造体からPoint3D構造体を減算し、結果をPoint3D構造体として返します。

public:
 static System::Windows::Media::Media3D::Point3D operator -(System::Windows::Media::Media3D::Point3D point, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Point3D operator -(System.Windows.Media.Media3D.Point3D point, System.Windows.Media.Media3D.Vector3D vector);
static member ( - ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator - (point As Point3D, vector As Vector3D) As Point3D

パラメーター

point
Point3D

ベクトルを減算する Point3D 構造体。

vector
Vector3D

ポイントから減算する Vector3D 構造体。

返品

変更されたPoint3D構造体。vectorからpointを減算した結果。

次の例は、オーバーロードされた減算演算子を使用して、Vector3D構造体からPoint3D構造体を減算する方法を示しています。

// Subtracts a Vector3D from a Point3D using the overloaded - operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = point1 - vector1;
// pointResult is equal to (-10, -25, -39) 

// Displaying Results
syntaxString = "pointResult = point1 - vector1;";
resultType = "Point3D";
operationString = "Subtracting a Vector3D from a Point3D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Vector3D from a Point3D using the overloaded - operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = point1 - vector1
' pointResult is equal to (-10, -25, -39) 

' Displaying Results
syntaxString = "pointResult = point1 - vector1"
resultType = "Point3D"
operationString = "Subtracting a Vector3D from a Point3D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

こちらもご覧ください

適用対象