AnonymousPipeServerStream.GetClientHandleAsString メソッド

定義

接続 AnonymousPipeClientStream オブジェクトのハンドルを文字列として取得します。

public:
 System::String ^ GetClientHandleAsString();
public string GetClientHandleAsString();
[System.Security.SecurityCritical]
public string GetClientHandleAsString();
member this.GetClientHandleAsString : unit -> string
[<System.Security.SecurityCritical>]
member this.GetClientHandleAsString : unit -> string
Public Function GetClientHandleAsString () As String

返品

接続された AnonymousPipeClientStream オブジェクトのハンドルを表す文字列。

属性

次の例は、匿名パイプを使用して親プロセスから子プロセスに文字列を送信する方法を示しています。 この例では、 AnonymousPipeServerStream オブジェクトは、 PipeDirection 値が Out の親プロセスに作成されます。

//<snippet01>
using System;
using System.IO;
using System.IO.Pipes;
using System.Diagnostics;

class PipeServer
{
    static void Main()
    {
        Process pipeClient = new Process();

        pipeClient.StartInfo.FileName = "pipeClient.exe";

        using (AnonymousPipeServerStream pipeServer =
            new AnonymousPipeServerStream(PipeDirection.Out,
            HandleInheritability.Inheritable))
        {
            Console.WriteLine("[SERVER] Current TransmissionMode: {0}.",
                pipeServer.TransmissionMode);

            // Pass the client process a handle to the server.
            pipeClient.StartInfo.Arguments =
                pipeServer.GetClientHandleAsString();
            pipeClient.StartInfo.UseShellExecute = false;
            pipeClient.Start();

            pipeServer.DisposeLocalCopyOfClientHandle();

            try
            {
                // Read user input and send that to the client process.
                using (StreamWriter sw = new StreamWriter(pipeServer))
                {
                    sw.AutoFlush = true;
                    // Send a 'sync message' and wait for client to receive it.
                    sw.WriteLine("SYNC");
                    pipeServer.WaitForPipeDrain();
                    // Send the console input to the client process.
                    Console.Write("[SERVER] Enter text: ");
                    sw.WriteLine(Console.ReadLine());
                }
            }
            // Catch the IOException that is raised if the pipe is broken
            // or disconnected.
            catch (IOException e)
            {
                Console.WriteLine("[SERVER] Error: {0}", e.Message);
            }
        }

        pipeClient.WaitForExit();
        pipeClient.Close();
        Console.WriteLine("[SERVER] Client quit. Server terminating.");
    }
}
//</snippet01>
'<snippet01>
Imports System.IO
Imports System.IO.Pipes
Imports System.Diagnostics

Class PipeServer
    Shared Sub Main()
        Dim pipeClient As New Process()

        pipeClient.StartInfo.FileName = "pipeClient.exe"

        Using pipeServer As New AnonymousPipeServerStream(PipeDirection.Out, _
            HandleInheritability.Inheritable)

            Console.WriteLine("[SERVER] Current TransmissionMode: {0}.",
                pipeServer.TransmissionMode)

            ' Pass the client process a handle to the server.
            pipeClient.StartInfo.Arguments = pipeServer.GetClientHandleAsString()
            pipeClient.StartInfo.UseShellExecute = false
            pipeClient.Start()

            pipeServer.DisposeLocalCopyOfClientHandle()

            Try
                ' Read user input and send that to the client process.
                Using sw As New StreamWriter(pipeServer)
                    sw.AutoFlush = true
                    ' Send a 'sync message' and wait for client to receive it.
                    sw.WriteLine("SYNC")
                    pipeServer.WaitForPipeDrain()
                    ' Send the console input to the client process.
                    Console.Write("[SERVER] Enter text: ")
                    sw.WriteLine(Console.ReadLine())
                End Using
            Catch e As IOException
                ' Catch the IOException that is raised if the pipe is broken
                ' or disconnected.
                Console.WriteLine("[SERVER] Error: {0}", e.Message)
            End Try
        End Using

        pipeClient.WaitForExit()
        pipeClient.Close()
        Console.WriteLine("[SERVER] Client quit. Server terminating.")
    End Sub
End Class
'</snippet01>

注釈

DisposeLocalCopyOfClientHandle メソッドは、クライアント ハンドルがクライアント プロセスに渡された後に呼び出す必要があります。 このメソッドが呼び出されない場合、 AnonymousPipeServerStream オブジェクトは、クライアントがその PipeStream オブジェクトを破棄するときに通知を受け取りません。

適用対象