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This class is an event object that can be set and waited on to provide interthread synchronization.
This is currently implemented by using the Microsoft Win32® Event APIs.
Events can be created as manual-reset or automatic-reset, and will always be created as not set (nonsignaled state).
They can also be cast to handles so as to be passed to the Win32 WaitForMultipleObjects function.
Protected Data Members
| Member | Description |
|---|---|
| m_hEvent | Win32 event handle. |
Member Functions
| Member function | Description |
|---|---|
| CAMEvent | Constructs a CAMEvent object. |
| Check | Returns TRUE if the event is currently set, but does not block. |
| Reset | Forces the event into a nonsignaled state. |
| Set | Puts the event into a signaled state. |
| Wait | Blocks the event is signaled, or until an optional time-out occurs. |
| operator HANDLE | Gets the HANDLE object. |
Requirements
DirectShow applications and DirectShow filters have different include file and link library requirements.
For more information, see Setting Up the Build Environment.
OS Versions: Windows CE 2.12 and later. Version 2.12 requires DXPAK 1.0 or later.
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