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This language reference section contains descriptions of the DDGPE programming elements.
In This Section
- DDGPE Base Classes
Describes the Microsoft DirectDraw® Graphics Primitive Engine (DDGPE) base classes, and how the GPE classes have been extended to support DirectDraw. - DDGPE Data Structures, Types, and Constants
Describes the data types in the GPE architecture. - DDGPE Interface Definition
Describes the interface definition that allows driver developers to readily implement a simple DirectDraw hardware abstraction layer (DDHAL).
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