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1/6/2010
This inline function subtracts two 3-D functions in floating point format.
Syntax
D3DMXVECTOR3* D3DMXVec3Subtract(
D3DMXVECTOR3* pOut,
CONST D3DMXVECTOR3* pV1,
CONST D3DMXVECTOR3* pV2
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR3 structure that is the result of the operation.
- pV1
[in] Pointer to a source D3DMXVECTOR3 structure.
- pV2
[in] Pointer to a source D3DMXVECTOR3 structure.
Return Value
Pointer to a D3DMXVECTOR3 structure that is the difference of two vectors.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Subtract function can be used as a parameter for another function.
Requirements
| Header | d3dmx.h |
| Library | Implemented in d3dmxmath.inl |
| Windows Embedded CE | Windows Embedded CE 6.0 and later |