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1/6/2010
This inline function multiplies a floating point vector by a scalar floating point value.
Syntax
D3DMXVECTOR4* D3DMXVec4Scale(
D3DMXVECTOR4* pOut,
CONST D3DMXVECTOR4* pV,
FLOAT s
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR4 structure that is the result of the operation.
- pV
[in] Pointer to the source D3DMXVECTOR4 structure.
- s
[in] Scaling value.
Return Value
This function returns a pointer to the D3DXVECTOR4 structure that is the scaled vector.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Scale function can be used as a parameter for another function.
Requirements
| Header | d3dmx.h |
| Library | Implemented in d3dmxmath.inl |
| Windows Embedded CE | Windows Embedded CE 6.0 and later |