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The articles in this section of the documentation contain examples that demonstrate how you can use the Shader Designer to create various graphics effects.
Related topics
Demonstrates a shader that applies a constant color to an object. |
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Demonstrates a shader that applies the classic Lambert lighting model to an object. |
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Demonstrates a shader that applies the classic Phong lighting model to an object. |
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Demonstrates a shader that applies a texture to an object. |
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Demonstrates a shader that converts a texture to grayscale during rendering and applies it to an object. |
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Demonstrates a shader that modulates a color based on the geometry of an object and applies it to the object. |
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Demonstrates how to combine shader techniques and texture resources to create a realistic billiard ball shader. |
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Explains how to export a DGSL shader in a format that your app can use. |