Matrix4x4.CreateConstrainedBillboardLeftHanded Metodo

Definizione

Crea una matrice di cartelloni cilindrici a sinistra che ruota attorno a un asse specificato.

public:
 static System::Numerics::Matrix4x4 CreateConstrainedBillboardLeftHanded(System::Numerics::Vector3 objectPosition, System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 rotateAxis, System::Numerics::Vector3 cameraForwardVector, System::Numerics::Vector3 objectForwardVector);
public static System.Numerics.Matrix4x4 CreateConstrainedBillboardLeftHanded(System.Numerics.Vector3 objectPosition, System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 rotateAxis, System.Numerics.Vector3 cameraForwardVector, System.Numerics.Vector3 objectForwardVector);
static member CreateConstrainedBillboardLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateConstrainedBillboardLeftHanded (objectPosition As Vector3, cameraPosition As Vector3, rotateAxis As Vector3, cameraForwardVector As Vector3, objectForwardVector As Vector3) As Matrix4x4

Parametri

objectPosition
Vector3

Posizione dell'oggetto che il cartellone ruota intorno.

cameraPosition
Vector3

Posizione della fotocamera.

rotateAxis
Vector3

Asse in cui ruotare il cartellone.

cameraForwardVector
Vector3

Vettore in avanti della fotocamera.

objectForwardVector
Vector3

Vettore forward dell'oggetto.

Valori restituiti

Matrice di cartelloni.

Si applica a