Vector256.MultiplyAddEstimate Méthode

Définition

Surcharges

Nom Description
MultiplyAddEstimate(Vector256<Double>, Vector256<Double>, Vector256<Double>)

Calcule une estimation de (left * right) + addend.

MultiplyAddEstimate(Vector256<Single>, Vector256<Single>, Vector256<Single>)

Calcule une estimation de (left * right) + addend.

MultiplyAddEstimate(Vector256<Double>, Vector256<Double>, Vector256<Double>)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Calcule une estimation de (left * right) + addend.

public:
 static System::Runtime::Intrinsics::Vector256<double> MultiplyAddEstimate(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Runtime::Intrinsics::Vector256<double> addend);
public static System.Runtime.Intrinsics.Vector256<double> MultiplyAddEstimate(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.Vector256<double> addend);
static member MultiplyAddEstimate : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Function MultiplyAddEstimate (left As Vector256(Of Double), right As Vector256(Of Double), addend As Vector256(Of Double)) As Vector256(Of Double)

Paramètres

left
Vector256<Double>

Vecteur à multiplier par right.

right
Vector256<Double>

Vecteur à multiplier par left.

addend
Vector256<Double>

Vecteur à ajouter au résultat multiplié left par right.

Retours

Estimation de (left * right) + . addend

S’applique à

MultiplyAddEstimate(Vector256<Single>, Vector256<Single>, Vector256<Single>)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Calcule une estimation de (left * right) + addend.

public:
 static System::Runtime::Intrinsics::Vector256<float> MultiplyAddEstimate(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Runtime::Intrinsics::Vector256<float> addend);
public static System.Runtime.Intrinsics.Vector256<float> MultiplyAddEstimate(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.Vector256<float> addend);
static member MultiplyAddEstimate : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Function MultiplyAddEstimate (left As Vector256(Of Single), right As Vector256(Of Single), addend As Vector256(Of Single)) As Vector256(Of Single)

Paramètres

left
Vector256<Single>

Vecteur à multiplier par right.

right
Vector256<Single>

Vecteur à multiplier par left.

addend
Vector256<Single>

Vecteur à ajouter au résultat multiplié left par right.

Retours

Estimation de (left * right) + . addend

S’applique à