Sve.CreateWhileLessThanOrEqualMaskInt16 Méthode
Définition
Important
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Surcharges
CreateWhileLessThanOrEqualMaskInt16(Int32, Int32)
- Source:
- Sve.PlatformNotSupported.cs
public:
static System::Numerics::Vector<short> CreateWhileLessThanOrEqualMaskInt16(int left, int right);
public static System.Numerics.Vector<short> CreateWhileLessThanOrEqualMaskInt16(int left, int right);
static member CreateWhileLessThanOrEqualMaskInt16 : int * int -> System.Numerics.Vector<int16>
Public Shared Function CreateWhileLessThanOrEqualMaskInt16 (left As Integer, right As Integer) As Vector(Of Short)
Paramètres
- left
- Int32
- right
- Int32
Retours
S’applique à
CreateWhileLessThanOrEqualMaskInt16(Int64, Int64)
- Source:
- Sve.PlatformNotSupported.cs
public:
static System::Numerics::Vector<short> CreateWhileLessThanOrEqualMaskInt16(long left, long right);
public static System.Numerics.Vector<short> CreateWhileLessThanOrEqualMaskInt16(long left, long right);
static member CreateWhileLessThanOrEqualMaskInt16 : int64 * int64 -> System.Numerics.Vector<int16>
Public Shared Function CreateWhileLessThanOrEqualMaskInt16 (left As Long, right As Long) As Vector(Of Short)
Paramètres
- left
- Int64
- right
- Int64
Retours
S’applique à
CreateWhileLessThanOrEqualMaskInt16(UInt32, UInt32)
- Source:
- Sve.PlatformNotSupported.cs
public:
static System::Numerics::Vector<short> CreateWhileLessThanOrEqualMaskInt16(System::UInt32 left, System::UInt32 right);
public static System.Numerics.Vector<short> CreateWhileLessThanOrEqualMaskInt16(uint left, uint right);
static member CreateWhileLessThanOrEqualMaskInt16 : uint32 * uint32 -> System.Numerics.Vector<int16>
Public Shared Function CreateWhileLessThanOrEqualMaskInt16 (left As UInteger, right As UInteger) As Vector(Of Short)
Paramètres
- left
- UInt32
- right
- UInt32
Retours
S’applique à
CreateWhileLessThanOrEqualMaskInt16(UInt64, UInt64)
- Source:
- Sve.PlatformNotSupported.cs
public:
static System::Numerics::Vector<short> CreateWhileLessThanOrEqualMaskInt16(System::UInt64 left, System::UInt64 right);
public static System.Numerics.Vector<short> CreateWhileLessThanOrEqualMaskInt16(ulong left, ulong right);
static member CreateWhileLessThanOrEqualMaskInt16 : uint64 * uint64 -> System.Numerics.Vector<int16>
Public Shared Function CreateWhileLessThanOrEqualMaskInt16 (left As ULong, right As ULong) As Vector(Of Short)
Paramètres
- left
- UInt64
- right
- UInt64