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Wraps a smart pointer around a resource that ensures the resource is destroyed automatically when control leaves a block.
For a list of all members of this class, see auto_ptr Members.
The more capable unique_ptr class supersedes auto_ptr. For more information, see unique_ptr Class.
For more information about throw() and exception handling, see Exception Specifications.
template<class Type>
class auto_ptr {
public:
typedef Type element_type;
explicit auto_ptr(Type *_Ptr = 0) throw();
auto_ptr(auto_ptr<Type>& _Right) throw();
template<class Other>
operator auto_ptr<Other>() throw();
template<class Other>
auto_ptr<Type>& operator=(auto_ptr<Other>& _Right) throw();
template<class Other>
auto_ptr(auto_ptr<Other>& _Right);
auto_ptr<Type>& operator=(auto_ptr<Type>& _Right);
~auto_ptr();
Type& operator*() const throw();
Type *operator->()const throw();
Type *get() const throw();
Type *release()throw();
void reset(Type *_Ptr = 0);
};
Parameters
_Right
The auto_ptr from which to get an existing resource._Ptr
The pointer specified to replace the stored pointer.
Remarks
The template class describes a smart pointer, called an auto_ptr, to an allocated object. The pointer must be either null or designate an object allocated by new. The auto_ptr transfers ownership if its stored value is assigned to another object. (It replaces the stored value after a transfer with a null pointer.) The destructor for auto_ptr<Type> deletes the allocated object. The auto_ptr<Type> ensures that an allocated object is automatically deleted when control leaves a block, even through a thrown exception. You should not construct two auto_ptr<Type> objects that own the same object.
You can pass an auto_ptr<Type> object by value as an argument to a function call. An auto_ptr cannot be an element of any Standard Library container. You cannot reliably manage a sequence of auto_ptr<Type> objects with a Standard Template Library container.
Requirements
Header:<memory>
Namespace: std
See Also
Reference
Thread Safety in the Standard C++ Library