Hinweis
Für den Zugriff auf diese Seite ist eine Autorisierung erforderlich. Sie können versuchen, sich anzumelden oder das Verzeichnis zu wechseln.
Für den Zugriff auf diese Seite ist eine Autorisierung erforderlich. Sie können versuchen, das Verzeichnis zu wechseln.
DomainRole RolePlayerConnectDirective Role players of this class are accepted for connection.
Namespace: Microsoft.VisualStudio.Modeling.DslDefinition
Assembly: Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0.dll)
Syntax
'Declaration
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Description", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainRoleAttribute(DomainRoleOrder.Source, PropertyName := "AcceptingClass", _
PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.PropertyDisplayName", _
PropagatesCopy := PropagatesCopyOption.DoNotPropagateCopy, Multiplicity := Multiplicity.One)> _
<CategoryResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Category", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainObjectIdAttribute("36e32ba5-8d2a-46fa-b013-a4593e82dd86")> _
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.DisplayName", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
Public Property RolePlayerConnectDirective As RolePlayerConnectDirective
Get
Set
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder.Source, PropertyName = "AcceptingClass",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy, Multiplicity = Multiplicity.One)]
[CategoryResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Category",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainObjectIdAttribute("36e32ba5-8d2a-46fa-b013-a4593e82dd86")]
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
public RolePlayerConnectDirective RolePlayerConnectDirective { get; set; }
[DescriptionResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder::Source, PropertyName = L"AcceptingClass",
PropertyDisplayNameKey = L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption::DoNotPropagateCopy, Multiplicity = Multiplicity::One)]
[CategoryResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Category",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainObjectIdAttribute(L"36e32ba5-8d2a-46fa-b013-a4593e82dd86")]
[DisplayNameResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
public:
property RolePlayerConnectDirective^ RolePlayerConnectDirective {
RolePlayerConnectDirective^ get ();
void set (RolePlayerConnectDirective^ value);
}
[<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DomainRoleAttribute(DomainRoleOrder.Source, PropertyName = "AcceptingClass",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy, Multiplicity = Multiplicity.One)>]
[<CategoryResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Category",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DomainObjectIdAttribute("36e32ba5-8d2a-46fa-b013-a4593e82dd86")>]
[<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
member RolePlayerConnectDirective : RolePlayerConnectDirective with get, set
function get RolePlayerConnectDirective () : RolePlayerConnectDirective
function set RolePlayerConnectDirective (value : RolePlayerConnectDirective)
Property Value
Type: Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.