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Computes the four-component dot product of the source registers.
Syntax
| dp4 dst, src0, src1 |
|---|
where
- dst is the destination register.
- src0 is a source register.
- src1 is a source register.
Remarks
| Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
|---|---|---|---|---|---|---|---|---|---|
| dp4 | x | x | x | x | x | x | x | x |
The following code snippet shows the operations performed:
dest.x = dest.y = dest.z = dest.w =
(src0.x * src1.x) + (src0.y * src1.y) +
(src0.z * src1.z) + (src0.w * src1.w);
Limitations for ps_1_2 and ps_1_3:
- Each shader can use up to a maximum of four dp4 instructions.
- Each dp4 instruction counts as two arithmetic instructions.
Limitations for 1_X versions:
- This instruction cannot be co-issued because dp4 runs in both the vector and alpha pipeline.
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