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Computes a low precision partial derivative with respect to the screen-space y-coordinate.
Syntax
float ddy_coarse(
in float value
);
Parameters
-
value [in]
-
Type: float
The input value.
Return value
Type: float
The low precision partial derivative of value.
Remarks
The following overloaded versions are also available:
float2 ddy_coarse(float2 value);
float3 ddy_coarse(float3 value);
float4 ddy_coarse(float4 value);
Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| x |
See also